ECR 2024
The European Congress of Radiology 2024 took place in Vienna with over 25,000 visitors. FUTURE CANDY was there and gave attendees a unique 360° experience in virtual reality.
The Challenge.
The task
we faced.
Making an immersive 360° experience with live content from the Unreal Engine available to visitors through VR headsets.
The Solution.
Was wir daraus
gemacht haben.
A stand was built with nine seats, one VR headset each and gaming PCs. The components were connected to one another via a switch.
To offer visitors at ECR 2024 in Vienna an exceptional 360° experience, FUTURE CANDY was responsible for the implementation and for running it on site. Set-up: a trade fair stand was built where one visitor at each of nine seats could use the experience. Pre-produced content could then be played from a gaming PC through the Meta Quest 2 VR headset. FUTURE CANDY made sure on site that the technical infrastructure ran without problems. The aim was to guarantee simple usability for visitors, so that no controllers were needed to operate the experience. Every gaming PC and every headset could be connected through a switch, which made operation straightforward and allowed control from a central terminal. The experience: the interface between the Unreal Engine and virtual reality enables the creation of, and interaction with, immersive virtual worlds. For the roughly 1,200 stand visitors who got to try it, the experience was something new and inspiring. What is the ECR? The ECR is about the future of one of the most important fields in modern medicine. Technologies such as artificial intelligence and chatbots will offer major opportunities for radiologists. They can be used in the early detection of disease and in linking large volumes of data. The ECR is an international conference and one of the leading events in radiology. It ranks among the largest medical conferences in Europe and is the second-largest radiology conference in the world. Attendees come from every area of radiology, including radiology specialists, radiographers, physicists, industry representatives and reporters for the medical and consumer press.
What stuck
in the end.
The implementation made it possible to stream content from the Unreal Engine to the VR headsets in real time. That allowed around 1,200 guests to go through the exceptional experience across four days.
Our Products
What we put
to work here.
Products by FUTURE CANDY – put to work on the future topics that mattered in this project.
Products used

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Learn moreHow we did it.
From the first idea
to a finished result.
3 steps, how FUTURE CANDY delivers a project like this.
We clarify what experience should emerge and which technology carries the message most strongly.
Building the experience, from hardware to staging, and integrating it into your context.
The experience goes live: visitors experience future technology directly and with their own hands.
Planning something similar?
We show you on a real use case what's possible today, from the first idea to a finished result.